Reels

Unity + FMOD Implementation

UE5 Implementation

About


🔊 Sound Designer | đŸŽŧ Musician | 🎧 Audio Engineer | 🎹 Sample Library Developer | 🧙 Audio Wizard


Jackson Harris is a sound designer, audio engineer, and musician based in Atlanta, Georgia. His professional background consists of being a multi-instrumentalist (saxophone, clarinet, vocal), performer, recordist, and sample library plugin developer. He brings a unique approach to crafting auditory experiences for video game soundscapes by incorporating organic samples and textures as a basis for each element in his workflow, no matter how mangled the final sound becomes.His upbringing in a creatively enhanced household, one with a musical focus, helped shape his passion for music and sound, as well as his love for video games. He especially loves the challenge of emulating the audio limitations of early video game consoles, using only the most authentic approaches to get the job done.Jackson got his start in the video game industry through managing and growing the library of Radio Hyrule, a Zelda game music remix streaming website. Later, he became involved in multiple community organized game arrangement albums, contributing both arrangements and performances. Now, he gets to live out his childhood dream of working on video games, with the goal of impacting other's lives
through his work.
Jackson looks forward to working on projects that favor creativity, unique experiences, and highlight game audio's importance.He has a love for owls, and more importantly, his cat Luna.

Credits

Full Credits

Rise N' Grind (2024) Sound Designer
PC (Steam)
Currently in development, Rise N' Grind takes inspiration from games like Sonic Rush, Sonic Adventure, and other classic fast-paced side scrollers, of which I cherish and respect. It's been an honor and a blast to contribute to this game so far as we work toward a demo to share with the public, capturing an authentically classic experience in both sound and gameplay.

Otto and the Ancient Worlds (2024) Sound Designer
PC (Steam), Mac
Working entirely in Furnace Tracker for the first time ever, I had the opportunity to make truly authentic 8-bit sound effects, heavily inspired by classic NES games and Shovel Knight.

Vector Vendetta (2023) Sound Designer
PC (itch.io)
It had been a while since I participated in a game jam, so I joined the GBJam 11, and joined a team of strangers to create some authentic game boy sound effects.

Advent Guard (2022-24) Lead Sound Designer
Early Access Soon: PC (Steam)
I designed both dialogue and sounds on this dystopian sci-fi robot indie game, working with some insanely passionate and talented individuals!

Astrollnaut (2022) Sound Designer
PC (itch.io)
Taking part in the GMTK Jam had been on my to-do list for a while. I had the chance to join a team of talented individuals, to craft some sounds and mix & master some music.

Honor of Kings (2022) Sound Designer
iOS, Android
I designed sound effects for my first MOBA: character abilities, recall animation, and character cutscene. HoK won the 2023 G.A.N.G award for "Best Audio for a Casual or Social Game" shortly after!

Creature Keeper (2022-24) Sound Designer
Soon: PC (Steam), Nintendo Switch
I was brought on to handle the creation of over 100 individual and unique creature "cries", while challenging myself with SNES-like audio and design limitations!

Casinoverse - Firework Frenzy (2022) Sound Designer
iOS, Android
I made some sounds and jingles/musical stingers for a mobile casino game, it was a pretty interesting experience when compared to traditional games!

Sprite Festival (2022-24) Sound Designer
Soon: PC (Steam)
I designed sounds for this cute and unique indie game, where you can upload your own original avatar/character and play as them in the game!

Paper Perjury (2021-24) Sound Designer
Soon: PC (Steam)
I designed all of the sound effects in the game, a Phoenix Wright inspired visual novel.

Pine Hearts (2021-2023) Sound Designer
Demo: PC (Steam), Switch 2024 Release
I designed a ton of sounds along with implementation and audio playback systems. Bringing this cute little world to life made me eager to contribute to other wholesome projects in the future.

Arcanium (2021) Sound Designer
PC (Steam, Epic), iOS, Android
I got to do some designing for card abilities, spells, and effects with my good friend Jeff Brice!

Secret of Lunaris (2021) Sound Designer, Composer
PC (Itch.io)
A few friends and I wanted to take a stab at our first game jam. We joined the Great Spring Game Jam, and while we didn't have much time to spend on it, I handled the sounds and composing the couple of tracks we needed for the game.


Releases

Pine Hearts (2024) Sound Designer, Audio Implementation, Audio QA

Micro Movements: Puzzle Cubes (2024) Recordist, Session Audio Editor, Project Manager

Evolution Indie Rock (2024) Session Audio Editor, Sample Library Developer, Documentation Specialist

Micro Movements: Shakes & Rattles (2024) Recordist, Session Audio Editor, Project Manager

Evolution Boutique Acoustic (2024) Session Audio Editor, Sample Library Developer, Documentation Specialist

Preset Galaxy (2024) QA Tester, Beta Tester

Flute Flight (2023) Preset Designer, Documentation Specialist

Vector Vendetta (2023) Sound Designer

Evolution Classic Rick Bass (2023) Documentation Specialist

Evolution Vision Bass (2023) Documentation Specialist

Evolution 10 String Stick (2023) Session Audio Editor, Sample Library Developer, Documentation Specialist

Evolution Baritone Electric (2022) Session Audio Editor, Sample Library Developer, Documentation Specialist

Astrollnaut (2022) Sound Designer, Mixing Engineer, Mastering Engineer

Evolution Vintage Violin Bass (2022) Documentation Specialist

Honor of Kings (2022) Sound Designer

Evolution Rubber Bridge (2022) Documentation Specialist

Casinoverse - Firework Frenzy (2022) Sound Designer, Jingle Composer

Evolution Django Jazz (2022) Documentation Specialist

Musio (2022) QA Tester, Beta Tester

Evolution Vintage Gent (2021) Session Audio Editor, Sample Library Developer, Documentation Specialist

Evolution Dry Relic (2021) Session Audio Editor, Sample Library Developer, Documentation Specialist

Arcade 2.0 (2021) Sound Designer, Preset Designer, QA Tester, Beta Tester

Arcanium (2021) Sound Designer

Secret of Lunaris (2021) Sound Designer, Composer, Mixing Engineer, Mastering Engineer, Creative Director, Producer

Evolution Bluegrass Banjo (2021) Documentation Specialist

RAW Strings (2020) Session Audio Editor, Sample Library Developer

The Famous E Electric Piano (2020) Session Audio Editor, Sample Library Developer, Audio QA, Audio Localization

SINE Player (2019) Preset Designer, QA Tester, Beta Tester

Oath to Order / Calling the Four Giants (From "The Legend of Zelda: Majora's Mask") - Cover (2019) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer

Cloud Tops (From "The Legend of Zelda: The Minish Cap") - Cover (2019) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer

FrozenPlain Mirage (2019) Preset Designer, QA Tester, Beta Tester

Mother Fucking Earthbound (2019) Performer (Tenor Saxophone)

Evolution Roundwound Bass (2019) Documentation Specialist

Evolution Flatwound Bass (2019) Documentation Specialist

Secret of the Forest (From "Chrono Trigger") - Cover (2018) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer

Evolution Texas Twang (2018) Documentation Specialist

Evolution Jumbo 12 (2018) Documentation Specialist

The Sacred Duet & Final Battle (From "The Legend of Zelda: Spirit Tracks") - Cover (2018) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer

Blossom Haze: Press Garden Zone Act 2 (From "Sonic Mania") - Cover (2017) Arranger, Mixing Engineer, Mastering Engineer

Evolution Songwriter (2017) Documentation Specialist

Evolution Infinity (2017) Documentation Specialist

Emerald Mist (From "Castlevania: Order of Ecclesia") - Cover (2017) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer

SPIRIT (2017) Track No. 1 "Hopes and Dreams (from "Undertale")" - Performer (Baritone Saxophone)

Evolution Rock Standard (2017) Documentation Specialist

SPIRA: Music From Final Fantasy X (Besaid Mix) (2017) Track No. 48 "Ifrit's Tune of Spira's Fayth" - Performer (Tenor Saxophone)

TESSERACT: An Acoustic FEZ Album (2017) Track No. 22 "Majesty" - Performer (Tenor Saxophone, Baritone Saxophone)

Korok Forest (From "The Legend of Zelda: Breath of the Wild") - Percussion Arrangement (2017) Arranger, Mixing Engineer, Mastering Engineer

Prince Sidon's Theme (From "The Legend of Zelda: Breath of the Wild") - Cover (2017) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer

Evolution Hollowbody Blues (2017) Documentation Specialist

ZODIAC: Final Fantasy Tactics Remixed (2017) Track No. 1 "Tactics" - Arranger, Mixing Engineer

Evolution Jazz Archtop (2016) Documentation Specialist

Ruins (from "Undertale") - Cover (2016) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer

Gaster's Theme (from "Undertale") - Cover (2016) Arranger, Sequencer, Mixing Engineer, Mastering Engineer

Ghost House (from "Super Mario World") - Cover (2016) Arranger, Sequencer, Mixing Engineer, Mastering Engineer

Chosen Path (Ending) (from "Mega Man X5") - Cover (2016) Arranger, Sequencer, Mixing Engineer, Mastering Engineer

Evolution Mandolin (2016) Documentation Specialist

Fallen Down (from "Undertale") - Cover (2016) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer

Schala's Theme (from "Chrono Trigger") - Cover (2016) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer

Evolution Flatpick 6 (2016) Documentation Specialist

Logic and Tricks (from "Phoenix Wright Ace Attorney") - Cover (2016) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer

Evolution Sitardelic (2016) Documentation Specialist

Evolution Rick 12 (2016) Documentation Specialist

Ruins (from "Undertale") - Cover (v1) (2016) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer

Minish Village (from "The Legend of Zelda: The Minish Cap") - Cover (2016) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer

Elven Town (from "Shining Force 2") - Cover (2016) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer

Profit (Shop Theme) (from "Breath of Fire") - Cover (2016) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer

Evolution Modern Nylon (2016) Documentation Specialist

Evolution Strawberry (2015) Documentation Specialist

JENOVA (From "Final Fantasy VII") - Cover (2015) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer

Secret of the Forest (From "Chrono Trigger") - Cover (v1) (2015) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer

Duff McWhalen Stage (From "Mega Man X5") - Cover (2015) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer

The Submerged City (From "Super Castlevania IV") - Cover (2015) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer

Evolution Steel Strings (2015) Documentation Specialist

Evolution Dracus (2015) Documentation Specialist

Network is Spreading (From "Mega Man Battle Network 3") - Cover (2014) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer

Seek a Cord (From "Mega Man Battle Network 5") - Cover (2014) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer

Fate to Despair (From "Castlevania: Circle of the Moon") - Cover (2014) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer

Evolution Stratosphere (2014) Documentation Specialist

Byrne's Change of Heart (From "The Legend of Zelda: Spirit Tracks") - Cover (2014) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer

Victory Fanfare (From "Final Fantasy VII") - Cover (2014) Arranger, Mixing Engineer, Mastering Engineer

Older Unlisted Covers & Arrangements") (2010-2013) Arranger, Mixing Engineer, Mastering Engineer

Contact

Jackson Harris

Twitter: @xykrotik
YouTube: youtube.com/xykrotik
VGMDB: Albums
Github: Open source & hobbies
Itch.io: Game Jam Games
LinkedIn: linkedin.com/in/jacksonsharris/