Jackson "Xykrotik" Harris
Reels
Unity + FMOD Implementation
UE5 Implementation
About
🔊 Sound Designer | 🎼 Musician | 🎧 Audio Engineer | 🎹 Sample Library Developer | 🧙 Audio Wizard
Jackson Harris is a sound designer for video games, based in Alpharetta, Georgia. With a background as a multi-instrumentalist, performer, recordist, audio engineer, sample library & plugin dev, and sound designer, he brings a unique auditory experience to video game soundscapes.Jackson's approach to sound design incorporates organic samples and textures as a basis for each element in his workflow. Utilizing the idea of grounding sounds in reality allows for a more personal connection to the design process, which extends to the player when they experience this auditory enhancement in the game.
His upbringing in a creatively enhanced household, especially with a musical focus, helped shape his passion for music and sound, as well as his love for video games and their audio. He especially loves the challenge of emulating classic audio limitations of early consoles, with high levels of respect for the creative approaches that were used to design around such restrictions.Jackson looks forward to working on projects that favor creativity, unique experiences, and highlight game audio's importance.He also really, really likes (snowy) owls and his cat, Luna.
Credits
Full Credits
Otto and the Ancient Worlds (2024) Sound Designer
PC (Steam), Mac
Working entirely in Furnace Tracker for the first time ever, I had the opportunity to make truly authentic 8-bit sound effects, heavily inspired by classic NES games and Shovel Knight.
Vector Vendetta (2023) Sound Designer
PC (itch.io)
It had been a while since I participated in a game jam, so I joined the GBJam 11, and joined a team of strangers to create some authentic game boy sound effects.
Advent Guard (2022-24) Lead Sound Designer
Early Access Soon: PC (Steam)
I designed both dialogue and sounds on this dystopian sci-fi robot indie game, working with some insanely passionate and talented individuals!
Astrollnaut (2022) Sound Designer
PC (itch.io)
Taking part in the GMTK Jam had been on my to-do list for a while. I had the chance to join a team of talented individuals, to craft some sounds and mix & master some music.
Honor of Kings (2022) Sound Designer
iOS, Android
I designed sound effects for my first MOBA: character abilities, recall animation, and character cutscene. HoK won the 2023 G.A.N.G award for "Best Audio for a Casual or Social Game" shortly after!
Creature Keeper (2022-24) Sound Designer
Soon: PC (Steam), Nintendo Switch
I was brought on to handle the creation of over 100 individual and unique creature "cries", while challenging myself with SNES-like audio and design limitations!
Casinoverse - Firework Frenzy (2022) Sound Designer
iOS, Android
I made some sounds and jingles/musical stingers for a mobile casino game, it was a pretty interesting experience when compared to traditional games!
Sprite Festival (2022-24) Sound Designer
Soon: PC (Steam)
I designed sounds for this cute and unique indie game, where you can upload your own original avatar/character and play as them in the game!
Paper Perjury (2021-24) Sound Designer
Soon: PC (Steam)
I designed all of the sound effects in the game, a Phoenix Wright inspired visual novel.
Pine Hearts (2021-2023) Sound Designer
Demo: PC (Steam), Switch 2024 Release
I designed a ton of sounds along with implementation and audio playback systems. Bringing this cute little world to life made me eager to contribute to other wholesome projects in the future.
Arcanium (2021) Sound Designer
PC (Steam, Epic), iOS, Android
I got to do some designing for card abilities, spells, and effects with my good friend Jeff Brice!
Secret of Lunaris (2021) Sound Designer, Composer
PC (Itch.io)
A few friends and I wanted to take a stab at our first game jam. We joined the Great Spring Game Jam, and while we didn't have much time to spend on it, I handled the sounds and composing the couple of tracks we needed for the game.
Releases
Evolution Indie Rock (2024) Session Audio Editor, Sample Library Developer, Documentation Specialist
Micro Movements: Shakes & Rattles (2024) Recordist, Session Audio Editor, Project Manager
Evolution Boutique Acoustic (2024) Session Audio Editor, Sample Library Developer, Documentation Specialist
Preset Galaxy (2024) QA Tester, Beta Tester
Flute Flight (2023) Preset Designer, Documentation Specialist
Vector Vendetta (2023) Sound Designer
Evolution Classic Rick Bass (2023) Documentation Specialist
Evolution Vision Bass (2023) Documentation Specialist
Evolution 10 String Stick (2023) Session Audio Editor, Sample Library Developer, Documentation Specialist
Evolution Baritone Electric (2022) Session Audio Editor, Sample Library Developer, Documentation Specialist
Astrollnaut (2022) Sound Designer, Mixing Engineer, Mastering Engineer
Evolution Vintage Violin Bass (2022) Documentation Specialist
Honor of Kings (2022) Sound Designer
Evolution Rubber Bridge (2022) Documentation Specialist
Casinoverse - Firework Frenzy (2022) Sound Designer, Jingle Composer
Evolution Django Jazz (2022) Documentation Specialist
Musio (2022) QA Tester, Beta Tester
Evolution Vintage Gent (2021) Session Audio Editor, Sample Library Developer, Documentation Specialist
Evolution Dry Relic (2021) Session Audio Editor, Sample Library Developer, Documentation Specialist
Arcade 2.0 (2021) Sound Designer, Preset Designer, QA Tester, Beta Tester
Arcanium (2021) Sound Designer
Secret of Lunaris (2021) Sound Designer, Composer, Mixing Engineer, Mastering Engineer, Creative Director, Producer
Evolution Bluegrass Banjo (2021) Documentation Specialist
RAW Strings (2020) Session Audio Editor, Sample Library Developer
The Famous E Electric Piano (2020) Session Audio Editor, Sample Library Developer
SINE Player (2019) Preset Designer, QA Tester, Beta Tester
Oath to Order / Calling the Four Giants (From "The Legend of Zelda: Majora's Mask") - Cover (2019) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer
Cloud Tops (From "The Legend of Zelda: The Minish Cap") - Cover (2019) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer
FrozenPlain Mirage (2019) Preset Designer, QA Tester, Beta Tester
Mother Fucking Earthbound (2019) Performer (Tenor Saxophone)
Evolution Roundwound Bass (2019) Documentation Specialist
Evolution Flatwound Bass (2019) Documentation Specialist
Secret of the Forest (From "Chrono Trigger") - Cover (2018) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer
Evolution Texas Twang (2018) Documentation Specialist
Evolution Jumbo 12 (2018) Documentation Specialist
The Sacred Duet & Final Battle (From "The Legend of Zelda: Spirit Tracks") - Cover (2018) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer
Blossom Haze: Press Garden Zone Act 2 (From "Sonic Mania") - Cover (2017) Arranger, Mixing Engineer, Mastering Engineer
Evolution Songwriter (2017) Documentation Specialist
Evolution Infinity (2017) Documentation Specialist
Emerald Mist (From "Castlevania: Order of Ecclesia") - Cover (2017) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer
SPIRIT (2017) Track No. 1 "Hopes and Dreams (from "Undertale")" - Performer (Baritone Saxophone)
Evolution Rock Standard (2017) Documentation Specialist
SPIRA: Music From Final Fantasy X (Besaid Mix) (2017) Track No. 48 "Ifrit's Tune of Spira's Fayth" - Performer (Tenor Saxophone)
TESSERACT: An Acoustic FEZ Album (2017) Track No. 22 "Majesty" - Performer (Tenor Saxophone, Baritone Saxophone)
Korok Forest (From "The Legend of Zelda: Breath of the Wild") - Percussion Arrangement (2017) Arranger, Mixing Engineer, Mastering Engineer
Prince Sidon's Theme (From "The Legend of Zelda: Breath of the Wild") - Cover (2017) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer
Evolution Hollowbody Blues (2017) Documentation Specialist
ZODIAC: Final Fantasy Tactics Remixed (2017) Track No. 1 "Tactics" - Arranger, Mixing Engineer
Evolution Jazz Archtop (2016) Documentation Specialist
Ruins (from "Undertale") - Cover (2016) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer
Gaster's Theme (from "Undertale") - Cover (2016) Arranger, Sequencer, Mixing Engineer, Mastering Engineer
Ghost House (from "Super Mario World") - Cover (2016) Arranger, Sequencer, Mixing Engineer, Mastering Engineer
Chosen Path (Ending) (from "Mega Man X5") - Cover (2016) Arranger, Sequencer, Mixing Engineer, Mastering Engineer
Evolution Mandolin (2016) Documentation Specialist
Fallen Down (from "Undertale") - Cover (2016) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer
Schala's Theme (from "Chrono Trigger") - Cover (2016) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer
Evolution Flatpick 6 (2016) Documentation Specialist
Logic and Tricks (from "Phoenix Wright Ace Attorney") - Cover (2016) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer
Evolution Sitardelic (2016) Documentation Specialist
Evolution Rick 12 (2016) Documentation Specialist
Ruins (from "Undertale") - Cover (v1) (2016) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer
Minish Village (from "The Legend of Zelda: The Minish Cap") - Cover (2016) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer
Elven Town (from "Shining Force 2") - Cover (2016) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer
Profit (Shop Theme) (from "Breath of Fire") - Cover (2016) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer
Evolution Modern Nylon (2016) Documentation Specialist
Evolution Strawberry (2015) Documentation Specialist
JENOVA (From "Final Fantasy VII") - Cover (2015) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer
Secret of the Forest (From "Chrono Trigger") - Cover (v1) (2015) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer
Duff McWhalen Stage (From "Mega Man X5") - Cover (2015) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer
The Submerged City (From "Super Castlevania IV") - Cover (2015) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer
Evolution Steel Strings (2015) Documentation Specialist
Evolution Dracus (2015) Documentation Specialist
Network is Spreading (From "Mega Man Battle Network 3") - Cover (2014) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer
Seek a Cord (From "Mega Man Battle Network 5") - Cover (2014) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer
Fate to Despair (From "Castlevania: Circle of the Moon") - Cover (2014) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer
Evolution Stratosphere (2014) Documentation Specialist
Byrne's Change of Heart (From "The Legend of Zelda: Spirit Tracks") - Cover (2014) Arranger, Orchestrator, Mixing Engineer, Mastering Engineer
Victory Fanfare (From "Final Fantasy VII") - Cover (2014) Arranger, Mixing Engineer, Mastering Engineer
Older Unlisted Covers & Arrangements") (2010-2013) Arranger, Mixing Engineer, Mastering Engineer
Contact
Jackson Harris
Twitter: @xykrotik
YouTube: youtube.com/xykrotik
VGMDB: Albums
Github: Open source & hobbies
Itch.io: Game Jam Games
LinkedIn: linkedin.com/in/jacksonsharris/